martes, 9 de octubre de 2007

Tarea 3

Modelar jerárquicamente, construir el árbol del modelo y escribir el código que lo construye

El codigo completo lo puedes bajar aqui:


#include
#include "glut.h"
#include "Cubo.h"

using namespace std;

float angleX = 0.0f;
float angleY = 0.0f;
float angleZ = 0.0f;
float transZ = -10.0f;

float al,an,pro;
GLint venAncho=600;
GLint venAlto=600;
void HORMIGA();
void reshape(int width, int height);
void keyboard(unsigned char key, int x, int y);
int main(int argc, char **argv) {
al=1;
an=1;
pro=1;
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowPosition(20,20);
glutInitWindowSize( 600, 600);
glClearColor(0,0,0,0);
glEnable(GL_DEPTH_TEST);
glutCreateWindow("HORMIGA 3D");
glutDisplayFunc(HORMIGA);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutIdleFunc(HORMIGA);
glutMainLoop();
return 0;
}

void keyboard(unsigned char key, int x, int y){
switch(key)
{
case 27:
exit(0);
case 'w':
angleX += 5.0f;
break;
case 'W':
angleX -= 5.0f;
break;
case 's':
angleZ += 5.0f;
break;
case 'S':
angleZ -= 5.0f;
break;
case 'a':
angleY += 5.0f;
break;
case 'A':
angleY -= 5.0f;
break;
case 'z':
transZ += 0.1f;
break;
case 'Z':
transZ -= 0.1f;
break;
default:
break;
}
}
void HORMIGA(void){
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glPushMatrix();
glTranslatef(0.0f, 0.0f, transZ);
glRotatef(angleX, 1.0f, 0.0f, 0.0f);
glRotatef(angleY, 0.0f, 1.0f, 0.0f);
glRotatef(angleZ, 0.0f, 0.0f, 1.0f);

//cola
glPushMatrix();
glColor4f(.9f,0.40f,0.12f,.5f);
glScalef(4,4,4);
glTranslatef(0.0f,0.0f,0.0f);
drawCube(an,al,pro);
glPopMatrix();

//Tronco
glTranslatef(0.0f,4,0.0f);
glPushMatrix();
glColor4f(1.0f,0.40f,0.12f,.5f);
glScalef(3,2,2);
drawCube(an,al,pro);
glPopMatrix();

//cabeza
glPushMatrix();
glColor4f(.9f,0.60f,0.12f,.5f);
glTranslatef(0.0f,1.5*al,0.0f);
drawCube(an,al,pro);
glPopMatrix();

//cintura
glPushMatrix();
glColor4f(.7f,0.50f,0.12f,.5f);
glScalef(1,1.5,1);
glTranslatef(0.0f,-(7*al)/6,0.0f);
drawCube(an,al,pro);
glPopMatrix();

//patas
glPushMatrix();
glColor4f(.9f,0.40f,0.12f,.5f);
glRotatef(40.0f,0.0f,1.0f, 0.0f);
glRotatef(-20.0f,0.0f,0.0f, 1.0f);
glScalef(2,0.5,0.5);
glTranslatef(-1.2*an,1.3*al,-2.5*pro);
drawCube(an,al,pro);
glPushMatrix();
glScalef(0.5f,2,2);
glRotatef(-70.0f,0.0f,1.0f, 0.0f);
glScalef(2.5,0.5,0.5);
glTranslatef(-0.73*an,0*al,2.4*pro);
drawCube(an,al,pro);
glPushMatrix();
glScalef(1/2.5,2,2);
glRotatef(20.0f,0.0f,1.0f, 0.0f);
glScalef(1,0.5,0.5);
glTranslatef(-1.8*an,0.0f,-0.8*pro);
drawCube(an,al,pro);
glPopMatrix();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glColor4f(.9f,0.40f,0.12f,.5f);
glRotatef(30.0f,0.0f,1.0f, 0.0f);
glScalef(2,0.5,0.5);
glTranslatef(-1.2*an,0.0,-2.5*pro);
drawCube(an,al,pro);
glPushMatrix();
glScalef(0.5f,2,2);
glRotatef(-70.0f,0.0f,1.0f, 0.0f);
glScalef(2.5,0.5,0.5);
glTranslatef(-0.73*an,0*al,2.4*pro);
drawCube(an,al,pro);
glPushMatrix();
glScalef(1/2.5,2,2);
glRotatef(20.0f,0.0f,1.0f, 0.0f);
glScalef(1,0.5,0.5);
glTranslatef(-1.8*an,0.0f,-0.8*pro);
drawCube(an,al,pro);
glPopMatrix();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glColor4f(.9f,0.40f,0.12f,.5f);
glRotatef(40.0f,0.0f,1.0f, 0.0f);
glRotatef(20.0f,0.0f,0.0f, 1.0f);
glScalef(2,0.5,0.5);
glTranslatef(-1.2*an,-1.3*al,-2.5*pro);
drawCube(an,al,pro);
glPushMatrix();
glScalef(0.5f,2,2);
glRotatef(-70.0f,0.0f,1.0f, 0.0f);
glScalef(2.5,0.5,0.5);
glTranslatef(-0.73*an,0*al,2.4*pro);
drawCube(an,al,pro);
glPushMatrix();
glScalef(1/2.5,2,2);
glRotatef(20.0f,0.0f,1.0f, 0.0f);
glScalef(1,0.5,0.5);
glTranslatef(-1.8*an,0.0f,-0.8*pro);
drawCube(an,al,pro);
glPopMatrix();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glColor4f(.9f,0.40f,0.12f,.5f);
glRotatef(-40.0f,0.0f,1.0f, 0.0f);
glRotatef(20.0f,0.0f,0.0f, 1.0f);
glScalef(2,0.5,0.5);
glTranslatef(1.2*an,1.3*al,-2.5*pro);
drawCube(an,al,pro);
glPushMatrix();
glScalef(0.5f,2,2);
glRotatef(70.0f,0.0f,1.0f, 0.0f);
glScalef(2.5,0.5,0.5);
glTranslatef(0.73*an,0*al,2.4*pro);
drawCube(an,al,pro);
glPushMatrix();
glScalef(1/2.5,2,2);
glRotatef(-20.0f,0.0f,1.0f, 0.0f);
glScalef(1,0.5,0.5);
glTranslatef(1.8*an,0.0f,-0.8*pro);
drawCube(an,al,pro);
glPopMatrix();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glColor4f(.9f,0.40f,0.12f,.5f);
glRotatef(-30.0f,0.0f,1.0f, 0.0f);
glScalef(2,0.5,0.5);
glTranslatef(1.2*an,0.0,-2.5*pro);
drawCube(an,al,pro);
glPushMatrix();
glScalef(0.5f,2,2);
glRotatef(70.0f,0.0f,1.0f, 0.0f);
glScalef(2.5,0.5,0.5);
glTranslatef(0.73*an,0*al,2.4*pro);
drawCube(an,al,pro);
glPushMatrix();
glScalef(1/2.5,2,2);
glRotatef(-20.0f,0.0f,1.0f, 0.0f);
glScalef(1,0.5,0.5);
glTranslatef(1.8*an,0.0f,-0.8*pro);
drawCube(an,al,pro);
glPopMatrix();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glColor4f(.9f,0.40f,0.12f,.5f);
glRotatef(-40.0f,0.0f,1.0f, 0.0f);
glRotatef(-20.0f,0.0f,0.0f, 1.0f);
glScalef(2,0.5,0.5);
glTranslatef(1.2*an,-1.3*al,-2.5*pro);
drawCube(an,al,pro);
glPushMatrix();
glScalef(0.5f,2,2);
glRotatef(70.0f,0.0f,1.0f, 0.0f);
glScalef(2.5,0.5,0.5);
glTranslatef(0.73*an,0*al,2.4*pro);
drawCube(an,al,pro);
glPushMatrix();
glScalef(1/2.5,2,2);
glRotatef(-20.0f,0.0f,1.0f, 0.0f);
glScalef(1,0.5,0.5);
glTranslatef(1.8*an,0.0f,-0.8*pro);
drawCube(an,al,pro);
glPopMatrix();
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}

void reshape(int width, int height){
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-10,10,-10,10, 0.1, 20);
glMatrixMode(GL_MODELVIEW);
venAncho = width;
venAlto = height;
}




No hay comentarios: